Showing posts with label log. Show all posts
Showing posts with label log. Show all posts

Thursday, September 22, 2016

ohhh little crabs

Today in class I made random assets that will or will not be used in our final product for the environment, so I decided that I will just make a small set for my self.
what I created are ...
shrubbbbbb
logggggggg

crabbbbbb



I didnt want to forget how to do the tileable texture from the rock tutorial, so I created a new tileable texture for the log using the same method.




Mental Ray render
aaaannddd....

it moveeees CRAAAAB!!! *They are not rigged* (sorry for crap quality, it takes forever to render the scene out)


Thats it for today.