Thursday, September 15, 2016

Seamless texture making in zbrush

For our first school project we are making an environment that we will put into Unity so it'll become a playable level (eventually with characters and such)

We are making a cove with a shipwrecked pirate ship.

But so far 2 out of our 4 member has been absent (one sick and other is MIA) and this is due in 2 weeks or less. Team member A and myself have literally been the only ones working on it so far and I'm in charge of the rock assets, in our case Cove rocks. At this rate I'll most likely be working on some of the other misc assets like foliage's (thank goodness I know how to make those pretty well at this point).

Today in class I've been doing a bunch of research on how to make tile-able textures from scratch in zbrush.

I found a really great tutorial ---> Here


If I can learn from this tutorial I could potentially make environments (rocks) assets that look like they are from games made by Naughty dog or Blizzard.

I went ahead and followed the tutorial and started sculpting out rock formations to create the texture maps. It was looking pretty good, but then a friend came over (who was also following the same tutorial) and told me that I missed a step and I'd need to start over. GASP!




What I did wrong was not creating the right plane to start with before moving to zbrush and sculpting. The tutorial I was following did not mention about this step and was bugging my friend so he came over and asked me but I guess I kinda of just went on without noticing (whoops)...
so we did a little more research and found THIS youtube video that taught us to make these plane base for tile able texture.









Then I started all over and made the stylistic rock formations on zbrush. 

















and that right there will become the tile able texture I will be creating with a program called xnormals, but I had no time to do that in class, so I will most likely try it out a bit after school at home.




I think that was a pretty good progress today (not really) I still dont even know if these will fit well with the game we are creating, but at least now I know how to get to this step in zbrush pretty quickly.




1 comment:

  1. woahhh this looks cool! I remember group projects in college T__T somehow it always ended up being 1-2 people doing 99.9% of the work. Good luck Yasu!!

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