Finally getting started with the modeling for the character I made a week ago.
Been thinking how I should approach this model. I knew that I needed to create a base first, but Since I didn't have a concept of this character without the armor so I just quickly went over it and made this...
skeleton |
from this simple skeleton image I moved it to into Maya and started my modeling.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglhjKd81rfddh0VSqioFIJylBARRfnOL1HeLOk47zX9J0iOD-eOdzWmlCJ1PMViwc8vyDK1iXa8MvWq3CkAzwAGXwd35LGdtDYB9nlNHhyZG1CXQ6AJZ0zXnG-vPFi382AaVOdoeiujuo/s320/adsfasdf.PNG)
Spent about 3hours on the base, still needs alot of work on it, but i think its a good start, it makes me laugh at the elongated arms..DONT WORRY IT'LL LOOK COOL AFTER I PUT THE ARMOR ON!...i hope lol
Spent about 3hours on the base, still needs alot of work on it, but i think its a good start, it makes me laugh at the elongated arms..DONT WORRY IT'LL LOOK COOL AFTER I PUT THE ARMOR ON!...i hope lol
after the comparison, looks like I'll need to beef up the arms two folds to get it close to the concept art. Legs seems good. ;)
We'll be going into our second assessment at school soon and its character modeling!, but since this is my secondary project I plan on working on another character model (something with more correct proportions lol). So hopefully I'll be able to finish this in a timely manner.
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