Showing posts with label armor. Show all posts
Showing posts with label armor. Show all posts

Monday, June 19, 2017

Character Project WIP VII


Still havent gotten a whole lot of time to test out 3D coat, but its such a nice feeling being able to paint directly on the model instead of painting on photoshop then going back refreshing the texture on maya and keep going back and forth.

Also I just realized that I messed up on the chest belts, so I gotta go back and fix that up before I can continue painting on this. 

Thursday, June 15, 2017

Character Project WIP V



Alrighty~ finished up the UV'ng! 
Now its time to start painting this in!!!! COMONNNN

Coming along nicely so far, but with school coming close to graduation things been buseey and work taking up most of my time as well...so I gotta do this during my little freetimeee! 

Saturday, June 10, 2017

Character Project WIP IV


So I decided to go ahead and start modeling this character out! The hairs been giving me a hard time, but I hope it turns out fine after texturing it. 
Itll be simple geo and the rest will be hand painted in so I might be getting pretty close to finish this up. 

Tuesday, June 6, 2017

Character project WIP III


I think Im done for the character model sheet now.

Now I have two choice...to start making a simple rough block out of the model OR make a complete rendered drawing/painting of this character in some kind of action pose. I feel like the latter would be the better choice so I can get a sense of detail in the armor and what not...but I really want to start modeling this out ASAP!!!

what should i do....

Friday, June 2, 2017

Character project WIP II

Started working on the character model sheet!!!


It took a while to get the proportions right, but hopefully it looks good for now, the rest (back and side) will be worked on sooooon.

THEN ONTO MODELING!!!!
(oh but before that I might make a weapons sheet too to accompany this character)

Wednesday, May 31, 2017

Long time! Character project!

Its been a while!

Im going to start back this blog updating status of my small character project.

Starting from scratch from concept sketches to character sheet to 3d modeling I will be posting my WIP on this blog.

I have already started a few days ago so I will put them all together now.

First was figuring out what kind of character I wanted to make.

I really like the 3D models used in Bravely Default, so I decided that the style of character model I want to make is that of Bravely Default.

So afterwards I went back to my old character designs sketches I did and took a few and drew them out in the Braverly Default chibi style.


and I had my friends and random people choose which one they wanted to see turned into a 3D model.

B won the poll by a close margin A coming in second (just one point behind B), but I sure hope I can eventually make them all.

now the next step was figuring out the Color for this characters.



The Character is a Lancer Class and his nature is a well composed and has a very Chivalry. 

We will see which one gets chosen. 

TO BE CONTINUED!!!!!?





Thursday, December 15, 2016

Wizard diffuze texture time



Remember this old man? Well I"m back to working on this model because this is part of the school assessment project so I need to finish it...The top image is the color variations I provided my team and they liked "D" for color choice so I started working with it.
The model is done so now its time for the texture!

Today in class I spent the whole day basically working on the armor part. (Shoulder/chest)
I actually like how it turned out so far, there's still more polishing to do but it looks like a great start.




Thursday, November 3, 2016

Zbrushing from low poly model part 2


Well last week I was at a convention selling my art so I had no time to work on the model. This week so far I've been investing basically all my time on this dude, zbrushing the low poly into high poly pieces. I'll probably get a good amount done tomorrow.

Also since this piece isnt due until before christmas break so I can work on it alot! polish polish polish.

Wednesday, October 26, 2016

Zbrushing from low poly model.



Its been a while since I used zbrush to work on a model (tileable texture was a good warmup). I have a problem from working from a base mesh from maya and trying to work from there. After a few hours in I remember how fun it is to sculpt on the computer, Dynamesh FTW.
Now I'm just going all out on the detail and such, I'm trying to get a more stylized feel to the character. The hair I feel like I have the grasp, but the face I'll need some more work on.
Its gonna be fun retopo'ng this model..orz

Unfortunately I wont have time until next week to work on this some more since i'll be busy at a convention this weekend.

on another news, I was able to add the base coloring for the warrior character.





Saturday, October 15, 2016

UV Unwrapped models

With the game project with my classmates, I havent had too much time to work on the character models as much as I like, also with the second assessment I've been working on another character (which will get used in the game hopefully) which is the wizard.

I was able to get the unwrapping of the UV's done over the week at school for both character models. So now its time to figure out what to do next..should i try and zbrush some details onto it or should i just go straight into hand painting the model...

anyhow heres the result of the uv unwrapping, I still need to learn how to unwrap and map out the textures nicely.



Wednesday, October 12, 2016

Wizard WIP


Wizard character low poly for next school assessment. Will add hair and beard but for now its looking pretty good. Perhaps the shoulder pads are a tad wide so I will most likely fix that up later. After this step it'll be onto zbrushing details!

I havent had time to work on the other model which is unfortunate, now with our game going full fledge foward been focusing alot of time on that.

Thursday, October 6, 2016

Inktober day 4 + 5



Inktober day 4 + 5

Focus was more on the armor designs


I'll try and get some more 3d work in soon, but right now I've been working alot on the 2d asset for the game we are making right now. 

Friday, September 30, 2016

Double update


I was planning on putting up my blog yesterday of the model I was working on last night, but it when I figured I'd finish for the day it was already 1pm, so I decided to do a double update today of the current state of the model and what I did at school today.




I think its coming along pretty weeeel, so far its about 5k tri's so not bad for a low poly model. And I'm pretty much done just a few fixes here and there to match the design. I really wish I could get 3D coat to paint this character,
One thing I worked hard on was getting a good topology, I'm still a little unfamiliar with getting nice looking topology's so I took some time to work on this. How does it look?

Hopefully I can finish up the model soon and start unwrapping UV's so then I can start coloring this in!! Oh but theres a technique I want to try out, Ambient Occlusion baking into the texture. I heard that gives nice shadows to the model when adding colors.



How do these controllers look like!? does it look real? Take a closer look!
I spent a good amount of time stylizing/vectorizing this xbox one controller for the control screen for the game I am working on with a few of my classmates. (https://grunkamunka.com/)

I really like how these turned out, it was all done in photoshop, no tablet was used, all done with a mouse.
I spent a good amount of time working on our game today at school and did a little bit of sketching out for the next assessment which is character modeling. The model I am planning to make is a wizard character from one of the factions in the game.  

Heres a sneak peak of the profile of the character I thought of. The actual design will most likely change, but I'd like to keep the monocle and curly eyebrows.

Wednesday, September 28, 2016

Side P: Character Modeling part 1

Finally getting started with the modeling for the character I made a week ago. 


Been thinking how I should approach this model. I knew that I needed to create a base first, but Since I didn't have a concept of this character without the armor so I just quickly went over it and made this...

skeleton
from this simple skeleton image I moved it to into Maya and started my modeling.

         

Spent about 3hours on the base, still needs alot of work on it, but i think its a good start, it makes me laugh at the elongated arms..DONT WORRY IT'LL LOOK COOL AFTER I PUT THE ARMOR ON!...i hope lol

after the comparison, looks like I'll need to beef up the arms two folds to get it close to the concept art. Legs seems good. ;)


We'll be going into our second assessment at school soon and its character modeling!, but since this is my secondary project I plan on working on another character model (something with more correct proportions lol). So hopefully I'll be able to finish this in a timely manner. 


Wednesday, September 21, 2016

Armor guy

I've had the idea of my next side project being a hand painted texture lowpoly model. I finally got around to sketching a bit and making some concept art for the character I want to model.



It all started with this sketch of a armor heavy character..the balance and anatomy was a little off while sketching but I was able to fix things up eventually once I started sketching on the computer.


                                       

I started doing more iterations on my Ipad, fixing things here and there, trying design patterns that may fit well with this character

forgot leg days eh...

Then I exported the rough to photoshop to ink and add the fine details and time for coloring~
I also need to do the back/side view later to help me model this piece.


Now I need your help choosing which color works best for this guy. 

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