Showing posts with label knight. Show all posts
Showing posts with label knight. Show all posts

Wednesday, May 31, 2017

Long time! Character project!

Its been a while!

Im going to start back this blog updating status of my small character project.

Starting from scratch from concept sketches to character sheet to 3d modeling I will be posting my WIP on this blog.

I have already started a few days ago so I will put them all together now.

First was figuring out what kind of character I wanted to make.

I really like the 3D models used in Bravely Default, so I decided that the style of character model I want to make is that of Bravely Default.

So afterwards I went back to my old character designs sketches I did and took a few and drew them out in the Braverly Default chibi style.


and I had my friends and random people choose which one they wanted to see turned into a 3D model.

B won the poll by a close margin A coming in second (just one point behind B), but I sure hope I can eventually make them all.

now the next step was figuring out the Color for this characters.



The Character is a Lancer Class and his nature is a well composed and has a very Chivalry. 

We will see which one gets chosen. 

TO BE CONTINUED!!!!!?





Wednesday, October 26, 2016

Zbrushing from low poly model.



Its been a while since I used zbrush to work on a model (tileable texture was a good warmup). I have a problem from working from a base mesh from maya and trying to work from there. After a few hours in I remember how fun it is to sculpt on the computer, Dynamesh FTW.
Now I'm just going all out on the detail and such, I'm trying to get a more stylized feel to the character. The hair I feel like I have the grasp, but the face I'll need some more work on.
Its gonna be fun retopo'ng this model..orz

Unfortunately I wont have time until next week to work on this some more since i'll be busy at a convention this weekend.

on another news, I was able to add the base coloring for the warrior character.





Saturday, October 15, 2016

UV Unwrapped models

With the game project with my classmates, I havent had too much time to work on the character models as much as I like, also with the second assessment I've been working on another character (which will get used in the game hopefully) which is the wizard.

I was able to get the unwrapping of the UV's done over the week at school for both character models. So now its time to figure out what to do next..should i try and zbrush some details onto it or should i just go straight into hand painting the model...

anyhow heres the result of the uv unwrapping, I still need to learn how to unwrap and map out the textures nicely.



Thursday, October 6, 2016

Inktober day 4 + 5



Inktober day 4 + 5

Focus was more on the armor designs


I'll try and get some more 3d work in soon, but right now I've been working alot on the 2d asset for the game we are making right now. 

Wednesday, September 21, 2016

Armor guy

I've had the idea of my next side project being a hand painted texture lowpoly model. I finally got around to sketching a bit and making some concept art for the character I want to model.



It all started with this sketch of a armor heavy character..the balance and anatomy was a little off while sketching but I was able to fix things up eventually once I started sketching on the computer.


                                       

I started doing more iterations on my Ipad, fixing things here and there, trying design patterns that may fit well with this character

forgot leg days eh...

Then I exported the rough to photoshop to ink and add the fine details and time for coloring~
I also need to do the back/side view later to help me model this piece.


Now I need your help choosing which color works best for this guy.