Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Monday, June 19, 2017

Character Project WIP VII


Still havent gotten a whole lot of time to test out 3D coat, but its such a nice feeling being able to paint directly on the model instead of painting on photoshop then going back refreshing the texture on maya and keep going back and forth.

Also I just realized that I messed up on the chest belts, so I gotta go back and fix that up before I can continue painting on this. 

Saturday, June 17, 2017

Character Project WIP VI


I dun it I bought 3d coat!!!! (amateur version)
I was only able to play around with it for a little, but its pretty awesome so far!
I cant wait to start actually painting in the details!

Thursday, June 15, 2017

Character Project WIP V



Alrighty~ finished up the UV'ng! 
Now its time to start painting this in!!!! COMONNNN

Coming along nicely so far, but with school coming close to graduation things been buseey and work taking up most of my time as well...so I gotta do this during my little freetimeee! 

Sunday, January 15, 2017

Blizzard Student Contest 2017


Even though the title says Blizzard Student contest 2017, I actually wasnt able to submit this piece in time. The website stated that it was due on Jan. 15th so I just assumed Jan 15th 11:59 pm was the due date, boy was I wrong. The cut off time was really Jan. 15h 12:01 am…so I missed it. But this is def. my fault for doing things last minute and trying to submit something at the last second. I’m glad I got the practice and a decent portfolio piece, just a little regret that I couldnt get it looked at by the industry pros at Blizzard.

Thursday, December 22, 2016

Blizzard student contest WIP 03

Today I spent most of the day adding smaller items and finished up on all the UV layouts for the environment. Now its time to start adding the base colors and get the coloring on!!

Here are some more detailed screenshot of the piece. 

Wednesday, December 21, 2016

Blizzard student contest WIP 02



My progress for the blizzard student art contest. The right is my first pass and the left is the second pass/refined version made after some critique and inputs.

I feel like its looking great now, so hopefully I can start texturing these soon because I have less than a month left for this project.

Thursday, December 15, 2016

Wizard diffuze texture time



Remember this old man? Well I"m back to working on this model because this is part of the school assessment project so I need to finish it...The top image is the color variations I provided my team and they liked "D" for color choice so I started working with it.
The model is done so now its time for the texture!

Today in class I spent the whole day basically working on the armor part. (Shoulder/chest)
I actually like how it turned out so far, there's still more polishing to do but it looks like a great start.




Wednesday, December 7, 2016

Hand Painted weapon practice

Oh boy its been a while since I posted last time, its starting to happen again where I neglect my blog posts nooooo!!!

Anyhow here is something I have been working on f or on and off. My first hand painted weapon!

The Dragon Slayer from Granblue fantasy.


Here is the concept art of Dragon slayer from the artbook I used for reference.



Also check out my Artstation page - HERE

Saturday, October 15, 2016

UV Unwrapped models

With the game project with my classmates, I havent had too much time to work on the character models as much as I like, also with the second assessment I've been working on another character (which will get used in the game hopefully) which is the wizard.

I was able to get the unwrapping of the UV's done over the week at school for both character models. So now its time to figure out what to do next..should i try and zbrush some details onto it or should i just go straight into hand painting the model...

anyhow heres the result of the uv unwrapping, I still need to learn how to unwrap and map out the textures nicely.



Friday, September 30, 2016

Double update


I was planning on putting up my blog yesterday of the model I was working on last night, but it when I figured I'd finish for the day it was already 1pm, so I decided to do a double update today of the current state of the model and what I did at school today.




I think its coming along pretty weeeel, so far its about 5k tri's so not bad for a low poly model. And I'm pretty much done just a few fixes here and there to match the design. I really wish I could get 3D coat to paint this character,
One thing I worked hard on was getting a good topology, I'm still a little unfamiliar with getting nice looking topology's so I took some time to work on this. How does it look?

Hopefully I can finish up the model soon and start unwrapping UV's so then I can start coloring this in!! Oh but theres a technique I want to try out, Ambient Occlusion baking into the texture. I heard that gives nice shadows to the model when adding colors.



How do these controllers look like!? does it look real? Take a closer look!
I spent a good amount of time stylizing/vectorizing this xbox one controller for the control screen for the game I am working on with a few of my classmates. (https://grunkamunka.com/)

I really like how these turned out, it was all done in photoshop, no tablet was used, all done with a mouse.
I spent a good amount of time working on our game today at school and did a little bit of sketching out for the next assessment which is character modeling. The model I am planning to make is a wizard character from one of the factions in the game.  

Heres a sneak peak of the profile of the character I thought of. The actual design will most likely change, but I'd like to keep the monocle and curly eyebrows.

Wednesday, September 28, 2016

Side P: Character Modeling part 1

Finally getting started with the modeling for the character I made a week ago. 


Been thinking how I should approach this model. I knew that I needed to create a base first, but Since I didn't have a concept of this character without the armor so I just quickly went over it and made this...

skeleton
from this simple skeleton image I moved it to into Maya and started my modeling.

         

Spent about 3hours on the base, still needs alot of work on it, but i think its a good start, it makes me laugh at the elongated arms..DONT WORRY IT'LL LOOK COOL AFTER I PUT THE ARMOR ON!...i hope lol

after the comparison, looks like I'll need to beef up the arms two folds to get it close to the concept art. Legs seems good. ;)


We'll be going into our second assessment at school soon and its character modeling!, but since this is my secondary project I plan on working on another character model (something with more correct proportions lol). So hopefully I'll be able to finish this in a timely manner. 


Friday, September 23, 2016

environment 02

I'm really starting to enjoy making these tile-able texture maps from zbrush and transferring them to Photoshop to make the maps. Today I wanted to give it a more stylized feel to the rocks and I actually really like how they turned out, although I could have gone and lowered the specs a little because it kind of looks like metal rocks (but that could also be because the physical sun's light was too bright on the rocks)

I forgot the high poly model at school so I don't have a screen shot of it, (will get next week orz) but here is the final result texture map on Photoshop.

the left side could of used more polishing...i didn't notice until I baked the texture 
the first few rocks that had the textures applied
added simple ground/grass/tree models/textures to give it a better feel.




This one looks nice with the physical sun set to sunset. 

We are basically done with our environment level for school, so I think I'll have something to show next week when our assessment begins.