Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Sunday, January 15, 2017

Blizzard Student Contest 2017


Even though the title says Blizzard Student contest 2017, I actually wasnt able to submit this piece in time. The website stated that it was due on Jan. 15th so I just assumed Jan 15th 11:59 pm was the due date, boy was I wrong. The cut off time was really Jan. 15h 12:01 am…so I missed it. But this is def. my fault for doing things last minute and trying to submit something at the last second. I’m glad I got the practice and a decent portfolio piece, just a little regret that I couldnt get it looked at by the industry pros at Blizzard.

Thursday, December 22, 2016

Blizzard student contest WIP 03

Today I spent most of the day adding smaller items and finished up on all the UV layouts for the environment. Now its time to start adding the base colors and get the coloring on!!

Here are some more detailed screenshot of the piece. 

Wednesday, December 21, 2016

Blizzard student contest WIP 02



My progress for the blizzard student art contest. The right is my first pass and the left is the second pass/refined version made after some critique and inputs.

I feel like its looking great now, so hopefully I can start texturing these soon because I have less than a month left for this project.

Thursday, December 8, 2016

Blizzard student contest WIP 01

I've been concepting and researching lot about this project and now I want to start working on the actual modeling (becuase there is only rougly a month left ), so with the concepts in my sketchbook (will upload later) I started blocking out the basic shapes for what I want.

Going to be making my environment scene based on Pandaria's arc. A Floating Ramen stand that you can only reach by following the scent of the ramen in the mist.


It'll be low poly piece, but maybe with time, i might want to try and get some details in with zbrush, but thats only if time will allow it.

Friday, September 23, 2016

environment 02

I'm really starting to enjoy making these tile-able texture maps from zbrush and transferring them to Photoshop to make the maps. Today I wanted to give it a more stylized feel to the rocks and I actually really like how they turned out, although I could have gone and lowered the specs a little because it kind of looks like metal rocks (but that could also be because the physical sun's light was too bright on the rocks)

I forgot the high poly model at school so I don't have a screen shot of it, (will get next week orz) but here is the final result texture map on Photoshop.

the left side could of used more polishing...i didn't notice until I baked the texture 
the first few rocks that had the textures applied
added simple ground/grass/tree models/textures to give it a better feel.




This one looks nice with the physical sun set to sunset. 

We are basically done with our environment level for school, so I think I'll have something to show next week when our assessment begins.