I'm really starting to enjoy making these tile-able texture maps from zbrush and transferring them to Photoshop to make the maps. Today I wanted to give it a more stylized feel to the rocks and I actually really like how they turned out, although I could have gone and lowered the specs a little because it kind of looks like metal rocks (but that could also be because the physical sun's light was too bright on the rocks)
I forgot the high poly model at school so I don't have a screen shot of it, (will get next week orz) but here is the final result texture map on Photoshop.
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the left side could of used more polishing...i didn't notice until I baked the texture |
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the first few rocks that had the textures applied |
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added simple ground/grass/tree models/textures to give it a better feel. |
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This one looks nice with the physical sun set to sunset. |
We are basically done with our environment level for school, so I think I'll have something to show next week when our assessment begins.
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