I'm really starting to enjoy making these tile-able texture maps from zbrush and transferring them to Photoshop to make the maps. Today I wanted to give it a more stylized feel to the rocks and I actually really like how they turned out, although I could have gone and lowered the specs a little because it kind of looks like metal rocks (but that could also be because the physical sun's light was too bright on the rocks)
I forgot the high poly model at school so I don't have a screen shot of it, (will get next week orz) but here is the final result texture map on Photoshop.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBWXSalmROwp7hEXML0QHbxaGG6NcRq4vG_L7op_SgIrbiQ4USkOgk_PIzpyE8zDluRUdDSqK0WmPk1BUY8ozL9QBxIE-3eOUyIlcKWtMc2yU7lPzwCUNdIgxDWrjXPzmBfPvxpEGFcJ0/s320/style.PNG) |
the left side could of used more polishing...i didn't notice until I baked the texture |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXZLLjNj-Uvzd92eKu9hCzy4TVnYWxOeXJNujapmRnK_oTWBs0kIfz-BoByjLUMm1vZlhAIPhF3cA9q-dUtR6z5TSDgcKbw_e8jNhGXVeUeK8AF57fx1UxPDIkmt7YNS5NuNaeoNtCvnY/s320/environment_4.png) |
the first few rocks that had the textures applied |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiRvp5BdpEu4gl1hR_iB_zE-mFZ6xccnjDaviZ-glBlcbmbB67suA7jRhbMt4vDRI0CLrmwlrIr8ub7K1ckzjSgfnS1O9Wk6A1owV61ov28oGCxlulIIjgj-1PQeuEX6mm-07zZbE5vJM/s320/environment.png) |
added simple ground/grass/tree models/textures to give it a better feel. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4tbY67MD8YnCgzmROVhWjrPZ0m4o6Kv2FKXnnxAOUcZ0G8vRUMt9SjH4GsySfzECZ3rFCg8cBK0llLNUcDoqqz6nM1RIDjCPi8lSS9BHlN75J5gb-mdswmxd7Cg3-1q4VcpLTc9lM-Bo/s320/environment_5.png) |
This one looks nice with the physical sun set to sunset. |
We are basically done with our environment level for school, so I think I'll have something to show next week when our assessment begins.
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