Its been a while since I used zbrush to work on a model (tileable texture was a good warmup). I have a problem from working from a base mesh from maya and trying to work from there. After a few hours in I remember how fun it is to sculpt on the computer, Dynamesh FTW.
Now I'm just going all out on the detail and such, I'm trying to get a more stylized feel to the character. The hair I feel like I have the grasp, but the face I'll need some more work on.
Its gonna be fun retopo'ng this model..orz
Unfortunately I wont have time until next week to work on this some more since i'll be busy at a convention this weekend.
on another news, I was able to add the base coloring for the warrior character.