Thursday, November 3, 2016
Zbrushing from low poly model part 2
Well last week I was at a convention selling my art so I had no time to work on the model. This week so far I've been investing basically all my time on this dude, zbrushing the low poly into high poly pieces. I'll probably get a good amount done tomorrow.
Also since this piece isnt due until before christmas break so I can work on it alot! polish polish polish.
Wednesday, October 26, 2016
Zbrushing from low poly model.
Its been a while since I used zbrush to work on a model (tileable texture was a good warmup). I have a problem from working from a base mesh from maya and trying to work from there. After a few hours in I remember how fun it is to sculpt on the computer, Dynamesh FTW.
Now I'm just going all out on the detail and such, I'm trying to get a more stylized feel to the character. The hair I feel like I have the grasp, but the face I'll need some more work on.
Its gonna be fun retopo'ng this model..orz
Unfortunately I wont have time until next week to work on this some more since i'll be busy at a convention this weekend.
on another news, I was able to add the base coloring for the warrior character.
Saturday, October 15, 2016
UV Unwrapped models
With the game project with my classmates, I havent had too much time to work on the character models as much as I like, also with the second assessment I've been working on another character (which will get used in the game hopefully) which is the wizard.
I was able to get the unwrapping of the UV's done over the week at school for both character models. So now its time to figure out what to do next..should i try and zbrush some details onto it or should i just go straight into hand painting the model...
anyhow heres the result of the uv unwrapping, I still need to learn how to unwrap and map out the textures nicely.
I was able to get the unwrapping of the UV's done over the week at school for both character models. So now its time to figure out what to do next..should i try and zbrush some details onto it or should i just go straight into hand painting the model...
anyhow heres the result of the uv unwrapping, I still need to learn how to unwrap and map out the textures nicely.
Wednesday, October 12, 2016
Wizard WIP
Wizard character low poly for next school assessment. Will add hair and beard but for now its looking pretty good. Perhaps the shoulder pads are a tad wide so I will most likely fix that up later. After this step it'll be onto zbrushing details!
I havent had time to work on the other model which is unfortunate, now with our game going full fledge foward been focusing alot of time on that.
Labels:
3D,
armor,
character,
character design,
character model,
fun,
maya,
old man
Saturday, October 8, 2016
inktober batch 1 - 8
Here is a batch image of my inktober day 1 - 8
If you want to see them daily follow me on Instagram!
http://lessonguy.blogspot.com/
Thursday, October 6, 2016
Inktober day 4 + 5
Inktober day 4 + 5
Focus was more on the armor designs
I'll try and get some more 3d work in soon, but right now I've been working alot on the 2d asset for the game we are making right now.
Focus was more on the armor designs
I'll try and get some more 3d work in soon, but right now I've been working alot on the 2d asset for the game we are making right now.
Labels:
armor,
character,
character design,
concept art,
drawings,
fun,
ink,
inking,
inktober,
knight,
line,
sketchbook,
traditional,
warriors
Monday, October 3, 2016
Inktober Day 3
Its been a while since I felt so much freedom to just draw the most random events that comes up into my mind, I feel like that inktobers giving me all this freedom to just play around and get my groove back to what I was able to do back in the days when I wasn't afraid of showing random drawings of mines.
Labels:
character,
character design,
drawings,
happy,
ink,
inking,
inktober,
october,
traditional
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