Thursday, December 22, 2016

Blizzard student contest WIP 03

Today I spent most of the day adding smaller items and finished up on all the UV layouts for the environment. Now its time to start adding the base colors and get the coloring on!!

Here are some more detailed screenshot of the piece. 

Wednesday, December 21, 2016

Blizzard student contest WIP 02



My progress for the blizzard student art contest. The right is my first pass and the left is the second pass/refined version made after some critique and inputs.

I feel like its looking great now, so hopefully I can start texturing these soon because I have less than a month left for this project.

Thursday, December 15, 2016

Wizard diffuze texture time



Remember this old man? Well I"m back to working on this model because this is part of the school assessment project so I need to finish it...The top image is the color variations I provided my team and they liked "D" for color choice so I started working with it.
The model is done so now its time for the texture!

Today in class I spent the whole day basically working on the armor part. (Shoulder/chest)
I actually like how it turned out so far, there's still more polishing to do but it looks like a great start.




Sunday, December 11, 2016

Vane Spear WIP 02

I did this part yesterday actually, I started adding the base color and polished up one part of the spear yesterday night.
I didnt have time to work on any tonight, but hopefully tomorrow?

Also if I were to do a twitch live of me just photoshopping/painting away at the model would anybody be interested in watching? Itll be pretty boring. LOL but I'll have chill music to listen to while I go live. ;)

Friday, December 9, 2016

Vane Spear WIP 01



Doing low poly weapon may be a start of a new modeling hobby/exercise/practice. This weapon is also from Granblue Fantasy, the weapon is ...guess, ... ... ... its not an axe! Its a Spear apparently? I havent played enough Granblue to know for sure, so those who know please let me knowww~

the Spear is at ~1400 Tri's, Which seems to be decent, the edge flow is kinda messy especially on the blade part..

Going to start adding in lines for the details in photoshop sometime tonight.


Thursday, December 8, 2016

Blizzard student contest WIP 01

I've been concepting and researching lot about this project and now I want to start working on the actual modeling (becuase there is only rougly a month left ), so with the concepts in my sketchbook (will upload later) I started blocking out the basic shapes for what I want.

Going to be making my environment scene based on Pandaria's arc. A Floating Ramen stand that you can only reach by following the scent of the ramen in the mist.


It'll be low poly piece, but maybe with time, i might want to try and get some details in with zbrush, but thats only if time will allow it.

Wednesday, December 7, 2016

Hand Painted weapon practice

Oh boy its been a while since I posted last time, its starting to happen again where I neglect my blog posts nooooo!!!

Anyhow here is something I have been working on f or on and off. My first hand painted weapon!

The Dragon Slayer from Granblue fantasy.


Here is the concept art of Dragon slayer from the artbook I used for reference.



Also check out my Artstation page - HERE

Thursday, November 3, 2016

Zbrushing from low poly model part 2


Well last week I was at a convention selling my art so I had no time to work on the model. This week so far I've been investing basically all my time on this dude, zbrushing the low poly into high poly pieces. I'll probably get a good amount done tomorrow.

Also since this piece isnt due until before christmas break so I can work on it alot! polish polish polish.

Wednesday, October 26, 2016

Zbrushing from low poly model.



Its been a while since I used zbrush to work on a model (tileable texture was a good warmup). I have a problem from working from a base mesh from maya and trying to work from there. After a few hours in I remember how fun it is to sculpt on the computer, Dynamesh FTW.
Now I'm just going all out on the detail and such, I'm trying to get a more stylized feel to the character. The hair I feel like I have the grasp, but the face I'll need some more work on.
Its gonna be fun retopo'ng this model..orz

Unfortunately I wont have time until next week to work on this some more since i'll be busy at a convention this weekend.

on another news, I was able to add the base coloring for the warrior character.





Saturday, October 15, 2016

UV Unwrapped models

With the game project with my classmates, I havent had too much time to work on the character models as much as I like, also with the second assessment I've been working on another character (which will get used in the game hopefully) which is the wizard.

I was able to get the unwrapping of the UV's done over the week at school for both character models. So now its time to figure out what to do next..should i try and zbrush some details onto it or should i just go straight into hand painting the model...

anyhow heres the result of the uv unwrapping, I still need to learn how to unwrap and map out the textures nicely.



Wednesday, October 12, 2016

Wizard WIP


Wizard character low poly for next school assessment. Will add hair and beard but for now its looking pretty good. Perhaps the shoulder pads are a tad wide so I will most likely fix that up later. After this step it'll be onto zbrushing details!

I havent had time to work on the other model which is unfortunate, now with our game going full fledge foward been focusing alot of time on that.

Saturday, October 8, 2016

inktober batch 1 - 8

Here is a batch image of my inktober day 1 - 8
If you want to see them daily follow me on Instagram!
http://lessonguy.blogspot.com/


Thursday, October 6, 2016

Inktober day 4 + 5



Inktober day 4 + 5

Focus was more on the armor designs


I'll try and get some more 3d work in soon, but right now I've been working alot on the 2d asset for the game we are making right now. 

Monday, October 3, 2016

Inktober Day 3


Its been a while since I felt so much freedom to just draw the most random events that comes up into my mind, I feel like that inktobers giving me all this freedom to just play around and get my groove back to what I was able to do back in the days when I wasn't afraid of showing random drawings of mines.

Inktober!

I'll be posting my Inktober drawings here as weelll as my Instagram and Tumblr.


These are from Day 1 and Day 2

Friday, September 30, 2016

Double update


I was planning on putting up my blog yesterday of the model I was working on last night, but it when I figured I'd finish for the day it was already 1pm, so I decided to do a double update today of the current state of the model and what I did at school today.




I think its coming along pretty weeeel, so far its about 5k tri's so not bad for a low poly model. And I'm pretty much done just a few fixes here and there to match the design. I really wish I could get 3D coat to paint this character,
One thing I worked hard on was getting a good topology, I'm still a little unfamiliar with getting nice looking topology's so I took some time to work on this. How does it look?

Hopefully I can finish up the model soon and start unwrapping UV's so then I can start coloring this in!! Oh but theres a technique I want to try out, Ambient Occlusion baking into the texture. I heard that gives nice shadows to the model when adding colors.



How do these controllers look like!? does it look real? Take a closer look!
I spent a good amount of time stylizing/vectorizing this xbox one controller for the control screen for the game I am working on with a few of my classmates. (https://grunkamunka.com/)

I really like how these turned out, it was all done in photoshop, no tablet was used, all done with a mouse.
I spent a good amount of time working on our game today at school and did a little bit of sketching out for the next assessment which is character modeling. The model I am planning to make is a wizard character from one of the factions in the game.  

Heres a sneak peak of the profile of the character I thought of. The actual design will most likely change, but I'd like to keep the monocle and curly eyebrows.

Wednesday, September 28, 2016

Side P: Character Modeling part 1

Finally getting started with the modeling for the character I made a week ago. 


Been thinking how I should approach this model. I knew that I needed to create a base first, but Since I didn't have a concept of this character without the armor so I just quickly went over it and made this...

skeleton
from this simple skeleton image I moved it to into Maya and started my modeling.

         

Spent about 3hours on the base, still needs alot of work on it, but i think its a good start, it makes me laugh at the elongated arms..DONT WORRY IT'LL LOOK COOL AFTER I PUT THE ARMOR ON!...i hope lol

after the comparison, looks like I'll need to beef up the arms two folds to get it close to the concept art. Legs seems good. ;)


We'll be going into our second assessment at school soon and its character modeling!, but since this is my secondary project I plan on working on another character model (something with more correct proportions lol). So hopefully I'll be able to finish this in a timely manner. 


Friday, September 23, 2016

environment 02

I'm really starting to enjoy making these tile-able texture maps from zbrush and transferring them to Photoshop to make the maps. Today I wanted to give it a more stylized feel to the rocks and I actually really like how they turned out, although I could have gone and lowered the specs a little because it kind of looks like metal rocks (but that could also be because the physical sun's light was too bright on the rocks)

I forgot the high poly model at school so I don't have a screen shot of it, (will get next week orz) but here is the final result texture map on Photoshop.

the left side could of used more polishing...i didn't notice until I baked the texture 
the first few rocks that had the textures applied
added simple ground/grass/tree models/textures to give it a better feel.




This one looks nice with the physical sun set to sunset. 

We are basically done with our environment level for school, so I think I'll have something to show next week when our assessment begins.

Thursday, September 22, 2016

ohhh little crabs

Today in class I made random assets that will or will not be used in our final product for the environment, so I decided that I will just make a small set for my self.
what I created are ...
shrubbbbbb
logggggggg

crabbbbbb



I didnt want to forget how to do the tileable texture from the rock tutorial, so I created a new tileable texture for the log using the same method.




Mental Ray render
aaaannddd....

it moveeees CRAAAAB!!! *They are not rigged* (sorry for crap quality, it takes forever to render the scene out)


Thats it for today.